Open Shipments before planning an unlock

A locked item needs the right progression, not a guess at how much more money to earn. Open ROB RUN's Shipments tab with H or the side menu in the desert, Lenny's Motel, or Looty Bay, then check the goods you want. Specific items unlock through a required settlement level for your base or accumulated jail time.

This distinction is the starting point for understanding ROB RUN how to unlock shipments: accessing the tab and qualifying for a particular item are separate things. The official instructions give you a way to view Shipments without saying that every item becomes available as soon as the menu opens.

Use the official ROB RUN goods-unlock instructions as the reference for these controls and progression categories.

Check the requirement for the item you actually need

The official guide identifies two kinds of requirement. Some goods depend on your base being located in a settlement of a particular level. Others depend on how much jail time you have accumulated.

Requirement typeWhat to check before changing your plans
Settlement levelThe level of the settlement containing your base
Accumulated jail timeYour jail-time progression against the desired item's requirement

Do not assume that every shipment shares a single universal unlock threshold. The supplied guide does not list item-by-item levels or hours, so it cannot support a complete numerical unlock chart.

For example, if your desired item is gated by settlement level, simply collecting more cash does not address that stated condition. Likewise, a better-located base should not be assumed to satisfy an item whose requirement is jail time. Check which progression path the item asks for first.

Account for base-location requirements

If the goods you want depend on settlement level, your base's location becomes part of the unlock plan. The plot-rental guide says bases must be established in settlements that have an owner. Rent a vacant plot by paying at the sign beside it.

Plots in level 2 and level 3 districts also require special documents from the Black Market. That is a plot-access condition, distinct from the specific settlement-level requirement attached to an item. Do not treat acquiring a document as proof that every shipment is now unlocked.

The supplied material does not explain a relocation sequence or guarantee that all desirable goods require the same district. Confirm the target item's requirement before spending on property access.

Understand how jail time relates to the weekly cycle

The official Federal Raid rules say the server resets plots, bases, weapons, and cash every seven days, converting them into jail time and authority. Accumulated jail time is among the progress that carries over.

That makes jail time different from the temporary property and equipment you acquire during a cycle. It is relevant to goods unlocks because the shipment guide explicitly names it as a requirement for certain items.

The sources do not provide a conversion formula or a universal amount needed for shipments. Avoid planning around an invented cash-to-hours rate; work from the requirement of the item you are pursuing.

FAQ

What key opens Shipments?

Press H. The official guide also lists access through the side menu in the desert, Lenny's Motel, or Looty Bay.

Why is an item still locked after I open the tab?

Specific goods can require your base to be in a settlement of a particular level or require accumulated jail time. Opening the tab does not automatically satisfy those conditions.

Is every shipment unlocked by buying a higher-level plot?

No universal rule like that is established. The official instructions also identify jail time as an unlock requirement for some items.

Does accumulated jail time carry over after a wipe?

Yes. It is listed among the progress preserved by the official Federal Raid rules.